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Tomb Raider Kasachstan

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Mission 5: Kasachstan. Auf in die Eiswüste: Springt vom Startpunkt aus nach unten und wartet, bis das Symbol zum Benutzen des Fallschirmes. Tomb Raider: Legend (PlayStation 2) - Versteckte Schätze | Projekt Carbonek, Armeestützpunkt. (Tomb Raider Legend Walkthrough Version ; April ) Alister versucht, mehr über die Sache rauszufinden, während ich nach Kasachstan fliege.". Komplettlösung: Actionspiel für PC, Playstation 2, Xbox und Xbox Tomb Raider – Legend. In der erschienenen PlayStationVersion Tomb Raider Trilogy sind neben Legend auch die Teile Anniversary und Underworld vertreten. Inhaltsverzeichnis.

Tomb Raider Kasachstan

In der erschienenen PlayStationVersion Tomb Raider Trilogy sind neben Legend auch die Teile Anniversary und Underworld vertreten. Inhaltsverzeichnis. Tomb Raider - Legend Komplettlösung Legend: Level V: Kasakhstan (Project Carbonek). Legend erschien am 5. April und auf den Plattformen PC, PS2/PSP und XBox/XBox Der Preis liegt bei 50 € für die PC-Version und bei. The cage rolls inside, completing some circuit, and Online Casino Information main power comes on. Its just that I don't get to experience Programm Sky Sport 2 that quality now. Or, move one of the large, metal crates Www Digibet the corner to the left of the Tesla gun, and use it to reach the platform, as shown in these screenshots. This isn't necessary with the barrels, though. The big building with Freeski Rc train tracks is locked. Follow the catwalk, jumping the gap, Oanda Market Maker continue around behind the generator. Lara drops down into a tunnel below. I just bought the game and then I get up to the snow level and all of Champions League Wetten Tipps sudden, it locks up and takes me back to the desktop.

Tomb Raider Kasachstan Video

Tomb Raider: Legend - Time Trial - 5. Kazakhstan That upward slope makes it difficult to slide the platform all the way to the right. Unfortunately that Fun Games Free Online not solve the crashing issue, unless it is now tied into the save file. Any advice? Amanda sneaks off as the device blasts a big hole in the floor. Climb onto the formerly Free Online Slots Stinkin Rich metal box on the left. View mobile website.

One soldier tosses a grenade onto the catwalk, preventing Lara from following. This cinematic is titled "Reunion with Amanda".

NOTE: There is a shortcut from here to the end of the level. This is highly useful in Time Trial mode but prevents you from getting the remaining rewards.

These screenshots show the sequence. Shoot the explosive barrels to the left of the Tesla gun. Move one of the large crates into the corner next to the railing where the barrels were.

Climb onto the crate and jump to grab the edge of the hanging platform ahead. Jump from the hanging platform to the catwalk that leads to the exit.

I believe this shortcut was first discovered by Jana from tombraidergirl. Zip is practically drooling into his microphone with excitement over the apparatus.

Unfortunately the Tesla gun needs more power to be fully operational. You'll have to see to that. For now, leave the explosive barrels alone.

You may want to use them when you return to this area later. First move to the edge of the balcony near the broken catwalk.

If there's a mercenary on the opposite walkway he may or may not appear , you can take him out with pistols as long as you stay behind the railing and move from side to side while shooting.

NOTE: After playing this level numerous times, I've noticed that the soldier on the walkway opposite the Tesla gun only appears occasionally.

If he's not there, there will be three soldiers on the lower level instead of two. You can probably kill the soldier below on the right with a well-aimed grenade.

Or, slide down the broken catwalk and confront him up close. When he's dead, pick up his rifle ammo , grenade and health pack.

Then deal with the soldier in riot gear at the base of the tower on the left and possibly another man on the right. The armored soldier's shield makes him difficult to hit, so you may want to use a grenade on him as well.

Lara will spring into the air in Trinity-style slow-mo. Then just tap the Fire button to finish your opponent with a few well-placed shots.

Zip advises climbing to the top of the tower to find the power source. Wait for the spark to move upward and then grab on. Climb the pole, following the spark but taking care not to touch it.

When the spark skips back down to the bottom, climb all the way to the top and jump onto the ledge ahead.

Climb onto the higher ledge and turn around. Swing across the two horizontal poles to the dangling rope. Turn left and then swing and jump to grab the vertical pipe.

Climb almost to the top. Ahead are more electrified vertical poles. When the spark on the nearest pole is at the very top, about to jump to the bottom, jump to grab the pole.

Climb up and jump to the top of the metal cage before the spark reaches Lara. Cross the cage to the left and drop down near another dead scientist.

Pick up the health pack and note he dropped. Lara tells Zip and Alister about the contents of the note.

Apparently, while experimenting on the artifact, the scientists triggered some sort of massive energy discharge. After that, the KGB shut down the project, sealing some of the researchers inside.

Then shoot the explosive barrel through the hole in the cage. You can also use a grenade to blow open the cage. Then go in and get the reward.

Lara asks Zip if it's possible to power up the device from here. He says not without the core. Then he speculates that the tracks in the floor must be for moving the core to the tower.

If you want to try it anyway, stand to the left of the door with the high voltage symbol. The door with the red light on the other side of the room doesn't open yet.

So follow the track on the floor through the door with the green light. Follow the hall until you reach the poisonous gas. Climb onto the metal ledge and jump to grab the horizontal pipe ahead.

Swing and jump to the next ledge. From here you can see activity in the next room. Take a running jump to grab the horizontal bar in the opening.

Either drop down onto the narrow beam above the door or swing and jump into the room. There are 5 soldiers in all, three clustered on the left side of the room, one in the middle and one on the far right, also several explosive barrels and a little sparse cover.

I found it easiest to jump in and toss a grenade or two into the group on the left, shoot any survivors, and then turn and deal with the men on the right.

You can also stand on the ledge in the doorway and try to shoot some of the mercenaries from there. This can be somewhat hazardous, though, since the soldiers soon notice Lara and start shooting and throwing grenades.

If Lara is knocked back off the ledge, the grenades can still injure her through the closed door. So if she does fall, quickly climb onto the metal ledge and get back into action.

When the fight is over, gather any dropped rifle ammo , grenades and health packs you need. Zip suggests turning on the power in the control room above in order to charge up the core.

Lara will have to do some acrobatics to get there. First, go to the end of the track on the floor, where you'll find the power core inside a rolling cage.

Use the magnetic grapple to pull it along until it runs up against a bit of debris blocking the track. Climb onto the cage and jump to grab the ladder.

Climb up and jump to the right to the broken metal ledge. The climb from the floor to the control room is shown in a series of screenshots.

Amanda cuts in over the headset to quiz Lara on her knowledge of Arthurian lore. This short cinematic is called "Headset Highjack".

Carefully jump from the bent edge of the ledge to grab the horizontal bar. Swing around and jump to the next ledge.

Turn right to face out over the room. Jump to grab the dangling rope. Swing and jump to grab the contraption with the big, blue ball hanging from the ceiling.

Climb around to the far side of the contraption. Jump back to grab the next horizontal bar. Swing around and jump to the ledge against the far wall.

Turn right, carefully move to the broken edge and jump to grab the ladder against the wall. The ladder extends to the floor , so if Lara falls after this, you can climb up here.

Climb the ladder and jump to the ledge on the right. Shoot the fuel barrel behind the barred window to break the bars.

Then take a running jump off the bent part of the ledge to grab the dangling rope. Adjust Lara's angle and climb up the rope a bit if necessary. If you swing while hanging too low on the rope, Lara bangs into the ledge behind her and falls.

Swing and jump into the control room. Retrieve the note and health pack dropped by the dead scientist. Lara learns a bit more about the fateful experiments from the note.

In a brief cut scene , electricity arcs between the various bits of machinery down below, blowing away some of the junk blocking the track.

Climb down to the floor on either side of the control room. Take Zip's suggestion and use the magnetic grapple to move the electrified power core further along the track.

Grapple, tug and release, then get out of the way of the electrical explosions. After one or two such pulls, the cage will move between the huge electrode thingies on the ceiling causing current to arc between the various parts.

Grapple and pull the cage once more to send it sliding toward the door. It blasts aside the remaining debris and moves on through. This time when you reach the dangling sockets , they're crackling with current.

To get past the first one, stand on one side of the hallway, squarely facing the socket ahead. Use the magnetic grapple to hook the socket, pull it toward Lara and release.

While the socket is swinging, the spark goes out and it's safe to run or roll under it. Do that quickly before it charges up again.

Repeat the process with the second socket. When you round the corner, you need to deal with 2 sockets side by side. To get past them, grapple one socket, pull it as high as it will go and then quickly release to start it swinging.

Immediately grapple the other, pull and release. Quickly run or roll underneath. Repeat the same process with the final pair of sockets. I've included screenshots for both the single and double socket sections.

If the cage gets stuck at the end of the hall just before the door, move into the gap between the cage and the wall, hugging the wall so Lara doesn't touch the electrified cage.

This should open the door. Then the cage will pass through along the track. Then it stops. Stand to the left of the door with the high voltage symbol.

Use the magnetic grapple to slide the door open. The cage rolls inside, completing some circuit, and the main power comes on. The doors on the far side of the room i.

To avoid a nasty shock, stand facing the electrified doors and run or roll through just as they start to open.

Approaching the shield on the table triggers a cut scene "Shields and Maps". In it Lara and friends speculate on the shield's significance.

Could it have been belonged to Lancelot? Nearby is another dead scientist with a health pack and a note describing his research.

Like Takamoto, this man believed the sword to be much more than a thousand years old. Having a convenient save to revert to can help avoid a lot of frustration.

Do not return through both sets of electrified doors or drop down to the lower level. You can go back into the shield room to get the health pack if you need it, but avoid going through the other set of doors to the area with the tracks on the floor, and do not drop down to the lower level and try to climb back up.

If you cross checkpoint 25 near the tower door with the high voltage sign and subsequently reload the game, you may not be able to get back through the electrified doors.

If this happens, you will have to reload an earlier save. Or try the other alternatives described in the bug-fix footnote.

You can take them out using the Tesla gun , which is now fully operational. Using the gun effectively may take a little practice, though.

It works as a powerful electromagnet. When the gun is pointed at an object that can be manipulated, the targeting reticle turns red.

To use the gun against the soldiers, pick up an object, such as one of the explosive barrels and hold the Target Lock button to keep the object suspended.

Then swing the gun around toward the soldiers and press Fire to throw the object. For heavier objects, like the metal boxes, it helps to aim high, since these projectiles tend to arc downward due to gravity.

This isn't necessary with the barrels, though. Aiming straight at the soldier you want to hit should do it. You can also use the metal boxes set into the wall above the ledge where the soldiers are standing.

A brief tug with the gun should pull each crate out of the wall and drop it onto the soldier below. There are more small metal boxes above the duct to the right of the gun.

They're shown in this screenshot. You need to remove them anyway to get the gold reward, and they make handy projectiles. NOTE: Do not use the large, metal crate on the cement ledge to the right as a projectile.

You'll need it to get the gold reward. If you've already done this by mistake, you can get around it as long as one of the metal crates near the entrance is still available.

Use the Tesla gun to lift and toss it onto the ledge. If you've run out of things to throw, use regular weapons to kill any remaining soldiers.

Grenades can be very effective, but you need to move right up to the railing and aim as high as possible, otherwise the grenades fall short of the ledge.

To use guns, move up to the railing and aim for the solders' legs below their shields. The targeting reticle won't turn red if you're using pistols, but you can still hit.

Duck when the soldiers shoot back. The railing protects Lara as though it were a solid wall. Watch out for the gap in the railing where the walkway was.

The broken walkway is gone and it's now a long fall. Also, the soldiers can easily hit Lara if she's standing there. Use the Tesla gun to move the hanging platform along the track on the ceiling to the right.

Notice how the track curves down, runs along level and then slopes back up at the right end. That upward slope makes it difficult to slide the platform all the way to the right.

To do it, aim the gun so the targeting reticle is over the metal coupling just below the track as shown above.

Then use the gun to pull the platform to the right by holding the Target Lock button and moving the camera until just before the track begins to slope upward.

Quickly switch to push Fire button and tap the button repeatedly to nudge the platform up the track and all the way to the right. Once you get the platform moving from left to right, it's best to keep it going; otherwise it won't have sufficient momentum to make it up the slope.

If this doesn't work the first time, pull the platform back to the left and try again. NOTE: If you're replaying the level and don't need the reward, just move the platform to the gap in the railing.

That will enable you to jump across to the exit. Or, move one of the large, metal crates into the corner to the left of the Tesla gun, and use it to reach the platform, as shown in these screenshots.

Next, if you haven't already done so, use the Tesla gun to remove the 4 small, metal boxes set into the wall above and to the right of the gap in the railing.

Leave the gun and go to the right to the cement ledge with the metal crate on it. Push the crate to the end of the ledge. If you accidentally tossed the crate earlier, it's OK, as long as you still have at least one of the other large crates.

Use the Tesla gun to move it onto the cement ledge. Then push it to the end. Climb on top of the crate and jump to grab the opening you revealed by pulling out the 4 small boxes.

Jump straight up to grab the ledge above. Then climb around the corner to the left and drop onto the small, metal ledge. Turn around and jump down onto the hanging platform.

Walk to the right side and jump to grab the catwalk above. From here you can see the reward in the alcove ahead. Jump to grab the horizontal bar.

Jump back to the horizontal bar, swing around it and jump to the ledge against the wall. Go to the far end and jump down to the walkway near the exit.

Shoot the broken pipes ahead to get them out of the way. Use manual aim if necessary. Grapple one of the light fixtures ahead.

Tug on the cable then release it as the sliding ledge on which Lara is standing moves along its tracks. At the corner, jump onto the next sliding ledge.

Again, use the grapple to start the ledge moving. Jump onto the next sliding ledge. Once more, shoot the broken pipes to clear the way and then use the grapple to start the ledge moving.

Quickly release the cable and jump over the next electrified pipe. Here it helps to do a running jump.

Hop down to the floor and go to the right, since the left hallway is blocked by debris. In the following cinematic "Amanda's Pet" Lara catches up with her former friend in the lab's main control room.

As Amanda explains her "relationship" with the monster they discovered in Peru, she fondles the pendant at her throat. When Amanda uses the stone to unleash the creature, Lara is outraged.

It contains a storyline spoiler , so I don't want to include it here. This bug does not affect gameplay the first time through. A boss health bar for the Unknown Entity appears at the upper right corner of the screen, but you do not need to fight the creature directly.

You can't destroy it yet. So just try and stay out of its way and avoid the flaming spots on the floor, which indicate where the monster's fireball attacks will land next.

Run around the perimeter of the room, jumping or rolling if necessary to move faster and avoid the monster's attacks.

As you go, activate each of the 4 circuit breakers by pressing Interact. When each box has been turned on, the indicator light on top of it changes from red to green and a short cut scene shows one of four mechanical arms retracting from the central structure on the ceiling.

When all four breakers have been used, another cut scene shows four large electrodes descending from the ceiling. The sword fragment is held in some kind of force field at the center.

Now run to the Tesla gun in the middle of the room and press Interact to get on. Target the large, dangling electrodes. Tap the fire button to push each electrode away until it makes a connection with the pair of live electrodes against the wall.

Two good pushes should do it. When that happens, electricity arcs between the electrode you are pushing and the neighboring electrodes. Repeat the process with the other three electrodes, swinging the gun around to target each one in turn.

You must do this quickly for all four to be activated at the same time. Then the force field around the sword fragment is removed.

Get off the gun, point the camera at the sword fragment hanging directly above the gun, and quickly press Grapple to snag it. As soon as Lara grapples the sword fragment, a cut scene kicks in, in which Lara takes the fragment and the machine begins to overload.

Amanda sneaks off as the device blasts a big hole in the floor. Lara drops down into a tunnel below.

Soon Zip and Alister make contact over the headset. Alister says, "You're never going to guess where this leads. Crawling through a pipe from Central Asia to England would be extreme, even for Lara!

This cinematic is titled "Prize Obtained". NOTE: If you're playing the PC or PSP version of the game and want to skip the last area , you're welcome to download a savegame file from the checkpoint at the start of the next level.

Instructions for downloading and installing Legend saves are linked to that page. A few cosmetic changes. Also added Time Trial info. Added checkpoint 11 missed last time and renumbered subsequent checkpoints.

Fixed a few typos and made several corrections and additions inspired by readers' questions and suggestions.

Reformatted the bug notes for the motorcycle sequence as a separate footnote. Added PSP useful bug, thanks to Nick. Added note on not using cheats for final sequence, thanks to Engineernerd.

Removed note on PSP bug that turned out to be due to a faulty memory card, rather than an actual bug in the game. Then quickly switch to pushing Fire button and tap the button repeatedly to nudge the platform up the track and all the way to the right.

Once you get the platform moving from left to right, it's important to keep it going; otherwise it won't have sufficient momentum to make it up the slope.

If this doesn't work the first time, pull the platform back to the left and try again. Next, if you haven't already done so, use the Tesla gun to remove the 4 small, metal boxes set into the wall above and to the right of the gap in the railing.

Later you will climb along this hole. Leave the gun and go to the right to the cement ledge with the large crate on it. Push the metal crate to the end of the ledge.

Then climb on top of it and jump to grab the opening you revealed by pulling out the 4 small boxes. If you accidentally tossed the large crate over the edge when fighting the soldiers before, use the Tesla gun to lift one of the metal crates near the entrance and toss it onto the ledge, as shown above.

Once Lara has grabbed the hole where the 4 small boxes were, jump straight up to grab the ledge above. Then climb around the corner to the left.

Continue climbing to the left and drop onto the small, metal ledge. Turn around and jump down onto the hanging platform.

Walk to the right side and jump to grab the catwalk above. It's a bit hard to see in the screenshot, but with the flashlight on, you'll be able to spot it easily in the game.

From here you can see the reward in the alcove ahead. Jump to grab the horizontal bar.

Tomb Raider - Legend Komplettlösung Legend: Level V: Kasakhstan (Project Carbonek). Legend erschien am 5. April und auf den Plattformen PC, PS2/PSP und XBox/XBox Der Preis liegt bei 50 € für die PC-Version und bei. Tomb Raider Kasachstan

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